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Sony has admitted the PS5 is likely be in short supply on launch day after unprecedented pre-order demand for the next-gen console.
In an interview with Reuters that’s sure to raise the anxiety levels of some PlayStation gamers yet to secure a console, Jim Ryan said it was possible “not everybody” would be able to buy a PS5 on the November 12 and November 19 release dates.
The CEO of Sony Interactive Entertainment said Sony took more PS5 pre-orders in the first 12 hours of availability than it sold PS5 consoles in the first 12 weeks on sale. Yes, twelve weeks! The remarkable stat has left Sony ramping up its efforts to ensure that supplies are not only available for release dates around the world, but also for the Christmas shopping season ahead.
“The demand as expressed by the level of pre-order has been has been very, very considerable,” he said. While he looked to reassure gamers the company is “working as hard as we ever can” to boost production, Ryan said: “It may well be that not everybody who wants to buy a PS5 on launch day will be able to find one.”
Those seeking a PS5 for launch day now face an anxious few weeks ahead, hoping for another wave or pre-orders or that their local brick and mortar retail store will receive enough consoles to satisfy demand… or any at all.
Elsewhere in the interview, Ryan didn’t rule out the possibility of boosting the number of first-party studios following Microsoft’s aggressive acquisition of Bethesda. He added: “…where we can bolster our in-house capability with selective M&A that might be possible.”
Here at Trusted Reviews we have just received our Sony PS5 review unit and you can see our unboxing photos here. The size comparisons with the current-gen machines are certainly something to behold.
Whether you’re a beginner, a hobbyist or a professional photographer looking to update your kit, picking out a new camera can be hard.
There are tons of great options to choose from, from lightweight compact cameras you can throw in your bag on holiday and for vlogging to chunkier DSLRs and mirrorless cameras for artsy, sports and wildlife shoots for varying skill levels from beginners to professional photographers.
We’ve gathered all our top camera picks into one easy to follow guide, putting into consideration budget, skill level and use.
Every camera on this list has been thoroughly examined using a series of intensive real-world and lab tests. We factor in usability, picture and video quality and battery life, among other features, to identify the best of the best in photography in 2020.
You can see our best cameras at a glance below, or scroll down further to see pros, cons, why we like each camera and links to our in-depth, comprehensive reviews with image samples.
The Fujifilm X-T4 earned the title of Best Camera at the 2020 Trusted Reviews Awards – and for good reason.
The APS-C size mirrorless shooter features a timeless film camera design, a tough, weather-sealed body and full manual controls, making it an attractive, versatile option well-suited to almost any project.
Key features here include an all-new in-body image stabilisation (IBIS) system to limit motion blur when shooting handheld, making it ideal for video and weddings.
The battery is bigger and lasts 30% longer than that in its predecessor, the X-T3. The autofocus system has seen improvements in face detection and eye AF over the X-T3, too.
Nostalgic shooters will enjoy Fujifilm’s film simulation modes, while videographers will appreciate that the X-T4 has F-log and HLG picture profiles and can record in 4K at 60p.
The Fujifilm X-T4 is a great all-round mirrorless shooter and definitely worth considering when it comes time to invest in a new camera.
It’s a very close battle between the Sony A7 III and Nikon Z6 for the title of ‘best full-frame mirrorless all-rounder’. Right now, Sony’s system has way more native lenses, a better battery life, and is slightly more affordable. But we think the Z6 just shades it, particularly if you’re coming from a DSLR, thanks to its fantastic handling and superior EVF.
The Nikon Z6 has a 24.5-megapixel full-frame sensor, which has around half the number of pixels of its Z7 brother. While that makes the Z7 the better bet for landscape photographers, it does mean the Z6 is better for low light shooting as well as sports and action, thanks to its impressive 12fps burst rate.
In the hand, the Z6 feels very much like a mini DSLR. If you’re coming from a Nikon DSLR, it’ll feel very familiar indeed, and we think it handles better than the slightly more cramped Sony A7 III. In the true DSLR spirit, it’s also extremely tough, with weatherproofing that’ll see it through downpours and drops.
The Z6’s 3.6-million dot viewfinder is one of the best we’ve seen, giving you a clear, bright view of the scene. The tilting touchscreen is also very handy for shooting from awkward angles and navigating menus. One particularly welcome trick is being able to double-tap the screen for a 100% view to quickly check that you’ve got perfect focus.
As you’d expect, the Z6’s image quality is excellent, with great dynamic range, detail and sharpness. Focusing is also fast in most situations, with the Z6 tracking fast-moving subjects even better than Z7.
The only real downside of the Nikon Z6 compared to a DSLR like Nikon’s own D750 is battery life. It gives you around 310 shots from a charge, so it’s worth carrying a spare if you like to rattle off a lot of frames.
In every other way, though, the Nikon Z6 is what we hoped its full-frame mirrorless all-rounder would be. With several more native lenses also available, it’s the one to beat.
In many ways, still the full-frame mirrorless trailblazer
Excellent value for money
Improved battery stamina
Fast and responsive autofocus system
Revised button layout for intuitive control
AF point illumination could be improved
Convoluted menu system
Thin plastic port covers aren’t weather-sealed
Handles poorly with large gloves in cold climates
It’s a very close call between the Nikon Z6 and Sony A7 III for the title of ‘best full-frame mirrorless camera.’ We think the former’s superb handling and all-round performance just gives it the edge, but the Sony A7 III still wins in three areas: battery life, its superb Eye AF, and its larger range of native FE lenses.
The A7 III is equipped with a 24.2-megapixel full-frame sensor, which benefits from backside-illuminated architecture. You get a wide ISO range that can be expanded to ISO 50-204,800, fast continuous burst shooting up to 10fps with autofocus and exposure adjustment, and a fully-electronic shutter, making it possible to shoot silently when you want to avoid disturbing a subject.
The headline feature of the A7 II was its 5-axis in-body stabilisation. This advanced IS system carries over to the A7 III, but now offers up to 5 stops of stabilisation compared to 4.5 stops on its predecessor. Another improvement sees the A7 III use the same uprated NP-FZ100 battery as the A7R III and A9, offering over twice the capacity of the old NP-FW50. It also gains twin SD card slots, but only one supports the UHS-II type.
The A7 III has a complex arrangement of 693 phase-detection points and 425 contrast-detection points, which cover 93% of the frame. Autofocus is further improved by employing the same AF advancements as first used in the Sony A9. The difference in the speed and accuracy of the A7 III’s focusing is noticeable coming from the older A7 II.
With a good level of customisation and a revised button layout that makes operation more intuitive, the A7 III is an extremely enjoyable camera to use. It inherits the AF joystick from the A7R III and presents a new exposure lock (AEL) button below the exposure compensation dial, a new AF-ON button, and an improved rear scroll dial that’s far less fiddly.
Other improvements on the A7 III are found at the rear, where a 2.3m-dot EVF with 0.78x magnification and 3in 922k-dot LCD touchscreen take pride of place. The EVF has a lower resolution than the A7R III, but is complete with Zeiss T* coatings to reduce obtrusive reflections.
The A7 III has come on a long way from the original A7 and A7 II. It does exactly what serious photographers want in a body that’s smaller and lighter than rival DSLRs. It’s quick, it’s highly versatile and delivers excellent image quality when more is asked from the sensor in low-light.
Sony has made a superb all-rounder with the A7 III. It might not be quite as far ahead of its rivals as when it first launched, and in some areas the Nikon Z6 has edged ahead of it, but it remains the more mature full-frame mirrorless system and a great buy for anyone who doesn’t want to stretch their budget to the mighty Sony A7R III.
Super-fast autofocus and silent shooting in Live View
Inherits AF toggle from D500 for fast AF point positioning
Impressive battery life with EN-EL15a battery
Lacks on-chip phase detection AF in Live View
Touchscreen doesn’t allow users to adjust key exposure settings
SnapBridge connectivity requires improvement
When the Nikon D850 arrived back in July 2017 it was pretty much unique, offering a combination of blazing speed and resolution that hadn’t really been possible from one body. Since then, mirrorless cameras like theSony A7R III andNikon Z7 have repeated this trick. But when we re-reviewed the Nikon D850 in November 2018, we still found it to be the DSLR king and more than a match for its mirrorless rivals.
The Nikon D850 is a high-end, full-frame DSLR designed for professional photographers. It combines high-resolution, speedy performance and impressive low-light performance in a robust, weather-sealed body.
The D850 succeeded the 36.3-megapixel D810 released in 2014, bringing numerous improvements to what was already an excellent DSLR in it own right. The highlight is the 45.7-megapixel sensor, which brings the D850 into line with direct competitors such as theCanon 5DS(50.6 megapixels) andSony A7R III (42.4 megapixels).
For those who either don’t need the D850’s full 45.7 megapixels for a particular shot or just want to save memory card space, there’s also the option to shoot at either 25.6 megapixels or 11.4 megapixels.
The D850’s new high-resolution sensor is paired with a powerful EXPEED 5 processor, as used by both theD500 and flagshipD5 models. This combination gives the D850 plenty of processing power, and ensures noise is kept to a minimum when using higher sensitivity settings. Continuous shooting maxes out at 7fps, although connecting the D850’s optional MB-D18 battery grip (£369) and EN-EL18b (£179) battery increases this to an impressive 9fps.
The D850’s 153-point Multi-CAM 20K autofocus system has also been lifted directly from theD500 and D5. It’s a proven AF module that’s both fast and accurate, thanks in part to the inclusion of 99 cross-type AF points.
The central AF point is sensitive down to -4EV, which should ensure accurate focus, even when light is in short supply. Elsewhere, the D850 also becomes the first Nikon DSLR to support 4K video capture at up to 30fps, with separate microphone and headphone inputs located on the side of the camera.
Construction is – as you’d expect of a £3500 pro-spec DSLR – pretty much bombproof, with the D850 securely housed inside a weather-sealed magnesium alloy body. Buttons and controls are plentiful, as are customisation options. The back of the camera is fitted with a 3.2-inch, 2.36m-dot tiltable touchscreen, and above this the 100% viewfinder is described by Nikon as the largest the company has ever made.
The D850 is an incredible camera that’s as impressive now as when it first arrived in 2017. If you still prefer a DSLR’s optical viewfinder and all-day battery life, it’s one of the best ever made.
It might not be a huge leap forward from the Nikon D3400, but this beginner-friendly DSLR is superb value for money and a fine all-round performer.
The main plus points are its impressive 18-55mm AF-P kit lens, which is very consistent across its focal range, and a 1,550-shot battery life that trounces its mirrorless rivals.
Of course, it’s quite a bit bigger than your average mirrorless camera, and its autofocus isn’t quite as strong as similarly-priced models like thePanasonic GX80. But it can shoot at a decent 5fps in burst mode (good enough to keep up with fast-moving kids, if not sports cars), and its strong ISO performance means it performs well in low light.
Beginners might also prefer its handling to a mirrorless camera, while its 24-megapixel APS-C sensor delivers strong image quality too. If you really need a swivelling touchscreen for shooting video or awkward shots then it’s worth also considering theCanon 200D, but the Nikon D3500 is otherwise the best DSLR around at this price.
Ideal for anyone making the leap from smartphone photography
Impressive photo and video
EVF and flexible LCD screen
No headphone input
No USB-C port
Video maxes out at 4K/30p
The Panasonic Lumix G100 is the perfect option for any budding social media creative looking to invest in their first proper camera.
The Lumix G100 is kitted with a micro-four-thirds (MFT) sensor and an interchangeable lens mount, making it a drastic step up from your average smartphone. MFT sensors are around five times bigger than the sensors used in high priced smartphones, meaning you’ll see a dramatic improvement in image quality, especially when shooting in low light environments.
The lens mount also widens your shooting options to loads of affordable lenses, inviting more creativity than a fixed-lens smartphone camera and the option to upgrade your zoom capabilities.
The 3-inch, 1.84m dot display offers good contrast and can even remember its orientation, making it ideal for capturing images and videos in portrait for social media as you’ll never have to rotate them before posting.
The G100 is capable of shooting in RAW, taking 10fps burst-mode JPEGs and recording video in 4K at 30p or Full HD at 60p. It comes with a 12-32mm f3.5-5.6 kit lens with Optical Image Stabilisation (OIS) in the box, perfect for street, travel and portrait photography.
The Sony ZV-1 is another compact shooter aimed at smartphone photographers and social media creatives, this time targeting vloggers in particular.
At 10.5 x 4.4 x 6cm in size, the ZV-1 is small and portable. The camera has a limited number of physical buttons, making it a less intimidating transition for anyone used to the touchscreen on their smartphone. There’s a tripod mount at the bottom, along with a hotshoe at the top if the built-in mic isn’t cutting it for you. That said, we found the built-in mic did a fantastic job of honing in on one voice during testing and the camera even comes with a wind screen attachment for additional help during more disruptive weather.
The camera has a separate option solely for bokeh mode. The shutter allows for the background to be blurred out in real time, putting the focus on your face while you shoot.
There are two stabilisation features – standard and active – to limit shakiness, along with a ‘Product Showcase’ feature which allows the camera to focus immediately on any item you present it with. This is a feature a lot of cameras struggle with and would definitely come in handy for any beauty bloggers and tech journalists out there.
The ZV-1 has a 180-degree swivel display and can shoot in 4K up to 25p. The camera comes with a 24-70mm f/1.8-2.8 lens and a one-inch sensor designed to fit the vlogging format. This is the ultimate compact camera for vloggers.
The Fujifilm X100V marks the fifth generation of the camera brand’s ultimate street camera.
The camera boasts the same 26.1MP APS-C X-Trans CMOS sensor and 23mm (35mm equivalent) lens as its predecessors – with some key additions.
The touch-sensitive screen can now be tilted, making it easier to shoot from the hip or any other awkward angles. The hybrid viewfinder has seen some improvements, too. The optical viewfinder now offers 95% coverage, while the electronic one has a 3.6 million dot resolution.
Physically, the buttons have seen some changes from previous models and the X100V now includes weather-resistance, making it possible to shoot in a variety of conditions.
Images taken with this camera are colourful and vivid with soft out of focus areas when shooting at a wide aperture. The camera can also shoot in 4K for high quality video.
The X100V is ideal for street photographers and an all-round great addition to a well-loved series of cameras.
TheG9 sits beside Panasonic’s premiumGH5 andGH5S models in the Lumix G line-up. Whereas the GH series has always set about appealing to videographers, the G9 is out to fulfil the demands of serious stills-focused photographers. It does this with an impressive specification, however it’s the blistering speeds that it’s capable of that really sets it apart from many other mirrorless cameras.
Shooting continuously in its AF-S mode, the G9 can rattle out a burst at 12fps for as many as 60 frames in RAW, or at 60fps for 50 frames in RAW by activating the camera’s electronic shutter. Switching the camera over to its continuous AF mode (AF-C) sees the burst speed drop, but to a highly respectable 9fps using the mechanical shutter or 20fps using the electronic shutter.
The G9’s new 5-axis Dual I.S II image stabiliser, which offers 6.5 stops of compensation to counteract camera shake when shooting stills or movies, also has dual-purpose. It allows the camera to offer a new 80-megapixel high-resolution mode whereby the sensor is shifted precisely between eight shots to create a single image with much finer detail. It’s wonderfully executed and is easy to use.
There’s so much more to like about the camera. It has a top-plate LCD like you get on most DSLRs, a superb 3680k-dot resolution electronic viewfinder with 0.83x magnification, and a sensitive 3-inch, 1040k-dot vari-angle touchscreen. It combines all of the above with a spritely autofocus system, relying once again on a formula of contrast detection and Depth From Defocus (DFD) technology.
It may lack a really high-end feel, but it’s an incredibly versatile mirrorless camera that’s very capable of delivering satisfying results in the hands of those who love photography. There’s great value to be had from buying Panasonic’s best stills camera to date.
Similar 4K image quality to Hero 8 Black, but with greater contrast
The price jump is significant
Still pretty poor at night
The GoPro Hero 9 Black is the latest addition to the iconic action cam line – and it does not disappoint.
The Hero 9 is slightly bigger than the Hero 8, benefiting from a second display, improved stabilisation and a rise in resolution over its predecessor. You can replace the lens covering again, and there’s now the option to add an ND filter or a mod attachment to the lens to increase the field of view to 155-degrees.
The most noticeable addition is definitely the new front display, which can be used as a second display or simply show the camera status as the Hero 8 did. The rear display has been given a size boost, too.
The Hero 9 is largely based around presets, though you can always delete the default options and replace them with your own to pick out your ideal resolution, frame rate, stabilisation mode and field of view.
The sensor has gone from a 12MP sensor to a 20MP one, allowing for a jump from 4K video to an impressive 5K at 30p. This allows for more detail in the background, allowing for higher quality footage when cropped.
The HyperSmooth 2.0 stabilisation tech has been replaced with HyperSmooth 3.0 and the camera is water resistant up to 10m. Even the battery is better than its predecessor with a 30% increase over the Hero 8 Black.
The Hero 9 is a fantastic addition to the GoPro line, reclaiming the camera’s position at the top of the action cam industry.
Active Noise Cancellation has grown in popularity over recent years, but you may not know that there are different types of ANC solutions in the market. So what is Adaptive ANC?
How does active noise cancellation work?
Before we get on to what adaptive ANC is, it’s worth going over how active noise cancellation works in the first place. ANC is different from passive noise cancellation (also referred to as noise isolation), a term that’s often confused with active noise cancellation.
Passive forms of noise cancelling/isolation simply refer to the suppression of external sounds through the design of the headphones. Essentially if a headphone maintains a good fit, or can create a good seal, it can block out some environmental sounds for a less intrusive experience. Over-ears are the best at this, but wireless earbuds can create a good seal too.
ANC works on top of a passive/noise isolating design. It uses microphones to detect the frequency of the sound coming at the listener, with the ANC chip creating an inverse wave (i.e. opposing sound) to suppress any unwanted noises.
Not all ANC headsets are born equal and headphones tend to use either feed-forward (microphone is outside the earcup), feed-back (mic is inside the earcup) and hybrid (mics inside and out). Hybrid is the best solution as it detects noises from both outside and within your ear to generate the most optimum noise cancelling experience.
What is Adaptive ANC?
That brings us to the latest trend in the active noise cancelling area of the headphone market. An adaptive solution is not to be confused with ‘adjustable’. The latter is something you can control by adjusting ANC levels through onboard controls such as the Microsoft Surface Headphones 2 or Bose Noise Cancelling Headphones 700.
Adaptive ANC automatically changes the levels of noise cancellation on its own, detecting changes in the frequency of sound coming at the listener and adapting in real-time for the best possible performance. This trend is becoming more popular with a number of premium headphones including it such as the Sony WH-1000XM4 and JBL Club One.
Qualcomm announced its own Adaptive ANC solution for true wireless earbuds, and according to Qualcomm this solution constantly adjusts its performance based on the tightness of fit and the level of outside noise leak-through for a more consistent performance, while also remaining comfortable to wear.
Apple’s latest phone is now in the wild and you can read our in-depth iPhone 12 review, but it seems like all the capabilities were not disclosed at launch.
Some form of reverse wireless charging has been rumoured for a while, especially in the run-up to the iPhone 11 launch, and it seems the iPhone 12 might have the capability even though you can’t currently use it. VentureBeat’s Jeremy Horwitz and Bloomberg’s Mark Gurman have both tweeted about FCC filings indicating the feature exists on the new phones.
Gurman’s tweet also mentions the feature could be linked to some upcoming AirPods with MagSafe tricks. While this seems to just be speculation, it certainly seems like a good idea.
A pair of wirelessly charging AirPods that connect magnetically to your phone and juice up in your pocket seems like a perfect use of the MagSafe tech. It does seem odd that something like this didn’t launch with the phones, though.
We’ve seen reverse wireless charging on devices before (recently the Pixel 5) and have found the feature useful if a little limited. While it’s handy to charge a Qi-enabled smartwatch or pair of wireless buds on the back of your phone, the slow speeds make it best used in emergencies only. If Apple could somehow use the MagSafe tech to allow for faster charging then that could seriously improve it.
Both the iPhone 12 and iPhone 12 Pro are available to buy now, with the iPhone 12 Pro Max and iPhone 12 Mini arriving on November 13 after going up for pre-order the week before.
Ming-Chi Kuo, the ever-reliable Apple prognosticator, believes the second-gen AirPods Pro will be released in the second half of 2021.
We imagine this would be the earliest the headphones would go on sale, with other speculation indicating they’d go into production in the latter half of 2021, for a Q1 2022 release. In either case that’s still a while off.
The AirPods Pro offered a much improved design over the standard AirPods, and recent leaks they’re in line to get a more radical design.
According to Bloomberg’s sources, the AirPods Pro 2 will drop the stem completely. A design currently being used in tests has a more rounded shape that “fills more of a user’s ear”. It suggests something more like the Samsung Galaxy Buds Live.
That contrasts with what Ming-Chi Kuo had to say a couple of months, reporting they’ll look the same, with just the internals set to be updated.
However, that’s not to say that the stem-less design will be the final one. Integrating ANC, antennas, controls and microphones into a smaller AirPods Pro casing has proved challenging according to the Bloomberg report, so it may turn out that Kuo is right. Again.
Otherwise, according to the tweet from LeaksApplePro, the Gen 2 version will be a modest update, with slightly better noise-cancelling, better battery life and ambient light sensors. The latter we’ve heard about before. According to a report by DigiTimes/MacRumours, the light sensors may be able to track heart rate, detect health conditions, motion as well as other physical movements.
There’s also been plenty of scuttlebutt Apple’s aspirations with health related functionality. Patently Apple spied a 2017 patent request about a range of biometric features that could be included in future AirPods. This list of features includes a heart-rate sensor, and it’s thought to be arriving in the second-half of 2021. We do wonder if they’ll be crossover with the new features that have come to the Apple Watch Series 6.
The Mate 40 series could be the end of an era for Huawei in more ways than one. Huawei’s Kirin chips are already rumoured to be on the out and it now seems like EMUI could be reaching a climax – with a Harmony-flavoured transition.
Early in September, Huawei CEO Richard Yu hinted HarmonyOS would be coming to phones sooner rather than later and a new interview has hinted EMUI 11 has already been designed with the transition in mind.
The news comes via an interview with Wang Chenglu, head of software developer at Huawei Consumer Business Group, conducted by MyDrivers.
In the interview, Wang Chenglu responds to a question about the simultaneous development of EMUI 11 and Hongmeng (Harmony) OS by explaining the latest version of EMUI has become “closer and closer” to Hongmeng and utilises the same framework.
The quotes by Wang Chenglu follow CEO Richard Yu’s earlier this year, who stated that the SDK for the smartphone version of Harmony OS would be available before the end of the year. All this points towards an impending end for EMUI, with the 11th iteration looking like it could be the last.
However, with EMUI already running on a similar framework to HarmonyOS, the difference that consumers experience after the transition may not be all that different – unless, Huawei chooses to make a song and dance over it.
Not a whole lot is currently known about the benefits of HarmonyOS but, with the operating system being used across Huawei’s suite of products outside of phones, the aim appears to be deeper integration across devices.
The Mate 40 series was recently revealed – sporting EMUI 11 – and we got to go hands-on with the Huawei Mate 40 Pro. Deputy Editor Max Parker said of the new phone: “fairly pedestrian looks and app situation aside, the Mate 40 Pro is a powerhouse that could be one of the best camera phones around.”
Along with the new camera chops, impressive design and ongoing Google woes, the Mate 40 series stands out for sporting the first 5nm chip with integrated 5G and the first 5nm chip on phones outside of Apple’s iPhone 12 – beating Android devices to the punch.
If you’ve taken an interest in computers over the past five years, you’ve probably heard of the term ‘SSD’. These storage solutions come in all shapes and sizes, but M.2 SSDs are becoming one of the most popular formats, and are not only used in laptops and computers, but the PS5 too.
If you’re not clued up on the technology, you’re in the right place. Here’s your easy-to-read guide into just “what is an M.2 SSD?”
M.2 SSD is an SSD form-factor that takes up less room than 2.5-inch SSDs and traditional HDD while typically offering faster speeds. However, this comes at a cost as M.2 SSD are typically more expensive.
The M.2 SSD is an appealing option for those who want a smaller PC build as well as sitting nicely in the smaller body of laptops. However, don’t discount the tech if your goal isn’t necessarily small size, as the extra bandwidth and faster read and white speeds of M.2 SSDs make them a great option for any build.
It’s important to know that going for an M.2 SSD doesn’t automatically guarantee incredibly fast speeds. If you want the fastest speeds possible, you’ll want to make sure you opt for an M.2 SSD with NVMe support, which offers up to five times more bandwidth than SATA alternatives.
Generally, SATA M.2 SSDs are limited to max read speeds of around 600MB/s, while typical NVMe PCIe 3.0 SSDs can reach read speeds as high as 4000MB/s. What’s more, the new NVMe PCIe 4.0 standard pushes the max read speeds to an even higher 8000MB/s performance ceiling. These increased speeds makes your computer quicker at opening applications and installing large files such as video. Fast read and write speeds are particularly important for gamers, dramatically reducing the time duration of loading screens.
If you’re considering any M.2 SSD for your PC then you’ll want to make sure you have a motherboard that supports the M.2 slot, as well as the relevant SSD standard (PCIE 3.0 and 4.0 etc). It’s also worth checking if there’s more than one slot available, as it’s possible to run more than one simultaneously in RAID. With M.2 SSDs capping off at 2TB in storage, you can reach beyond that with more slots. It will cost you a pretty penny, however.
Those scouting for information on the M.2 form-factor right now might be doing so for PS5-related reasons, with the next-gen console supporting expandable storage via M.2 SSD.
The PS5 will allow you to expand its 825GB of internal storage via an M.2 expandable slot. However, with the internal SSD speed of the PS5 being extremely fast, Sony requires the drive to match or surpass a minimum bandwidth of 5500Mb/s.
Speeds of 5500Mb/s and above are only available via the new NVMe PCIe 4.0 standard, with these pricey M.2 drives only beginning to be revealed by manufacturers now. For example, the recently launched Samsung 980 PRO 1TB PCIe 4.0 costs a whopping £207.99, featuring sequential read speeds of up to 7000MB/s.
We’ve managed to get our mitts on the Xbox Series S, and while Microsoft has asked us not to share any details on the next-gen console’s performance and games just yet, we have been able to take some photos.
The Xbox Series S comes in a pretty compact box. As you can see, the box emphasises next-gen features such as 120fps performance and the Xbox Velocity Architecture, which enables the likes of Quick Resume, Ray Tracing and speedy loading times. There’s also a cheeky mention of Games Pass on the rear as Microsoft looks keen to promote its Netflix-style subscription service.
Open up the Xbox Series S box and you’ll find the console itself, an Xbox controller (and required batteries), power cable and HDMI cable. That’s everything you need to get it up and running with your TV.
The first thing you’ll notice about the Series S when lifting it from the packaging is how incredibly small it is. I’ve seen hardback books that are roughly around the same size. Microsoft claims its dimensions are 275 x 151 x 63.5mm, making it the smallest Xbox yet.
I put my Nintendo Switch Lite on top of the Xbox Series S for comparison, just so you can see how tiny the the new console is. I also compared it to the Xbox One S. It’s an absolute marvel that the next-gen console is far more compact than its predecessor, despite packing in more powerful specs.
Being both rectangular and small, it’s very easy to find a place for it in your entertainment setup, which may not be the case for the PS5 or Xbox Series X. With the fans expelling hot air out the top (where the black circle is) you’ll probably want to make sure you don’t squeeze it tightly into a cabinet though.
You’ll notice there’s a USB-A port and a syncing button (for connecting wireless gadgets) on the front of the console. Of course, there’s no disk drive to be found here. Turn the Xbox around, and you’ll see a large selection of ports for Ethernet, 2x USB, HDMI and a slot for storage expansion which you may well want to take advantage of considering the Series S only comes with a 512GB SSD.
We’ve been playing with Microsoft’s Xbox Series X and Series S consoles for almost a couple of weeks, and now we can finally show you what they’re like in your average household setting.
You can check out our unboxing for the smaller console here, but for now let’s dive into the flagship hardware and exactly what you will be getting on November 10.
The box is a rather sizable affair to accommodate the large machine, with the front cover displaying the eye-catching green vents which sit atop the console. Twist it around and you’ll see Master Chief.
Our money is on Halo Infinite not being delayed at the time these boxes were produced, since it does make things a bit awkward. But still, it’s nice to see the iconic mascot being placed front and centre.
In the box itself you will find the console, controller, HDMI cable and power cable. Oh, and there’s also a couple of batteries to ensure you one level of full charge before needing to find replacements.
Those after a USB-C cable for charging wireless batteries will sadly have to source one elsewhere. Beyond this, the launch bundle’s contents are surprisingly minimal, but this also means the console is possible to set up in a matter of moments.
Below you can find a closer look at the controller, which is largely similar to its predecessor. Textured grips across the back of the body and on the triggers ensures for a more comfortable hold, and a share button has finally been implemented to make sharing your screenshots and clips with friends a breeze.
The console can be placed either horizontally or vertically, with its shape proving rather easy to slot into existing home entertainment centres, which is more than we can say for the PS5 – which dwarves Microsoft’s next-gen flagship by comparison. You check out our PS5 unboxing here.
Will you be picking up the PS5 or Xbox Series X next month? Let us know on Facebook and Twitter @trustedreviews.
Just weeks ago, Jambor had suggested that the OnePlus Watch would be launching this month. This latest update leaves us pretty certain that October launch is now off the table.
Jambor also revealed other details last month, including the watch’s rumoured circular display.
The design choice would take the OnePlus Watch – or “Wotch” – away from the famous Apple Watch square display and closer to the round screen of the Samsung Galaxy Watch.
Jambor has a decent track record when it comes to OnePlus leaks and was a major source for OnePlus Buds and OnePus Buds Z news this year. For this reason, we fear we won’t see the OnePlus Watch for a while – or at least until the tipster’s sources confirm a new release date.
Pei shared concept images of the smartwatch, which did, in fact, have a round display. However, while the design was complete, Pei explained that the company wanted to maintain its focus on smartphones.
OnePlus has since expanded to other products, including true wireless earbuds, leaving us hopeful that other wearables just as the OnePlus Watch could be back on the table.
Nintendo has just stealth dropped a Mini Direct and at the same time revealed a potential game-changer for AAA gaming on the Switch. Control Ultimate Edition – Cloud Version is now available to download from the Nintendo eShop.
Nintendo has previously dabbled in cloud gaming, recently releasing titles like Assassin’s Creed Odyssey and Resident Evil 7 as cloud releases in Japan. Now, it seems the technology is ready to be expanded in the West, with Remedy’s Control kicking things off.
You can download the launcher for Control Ultimate Edition – Cloud Version right now from the eShop and it’s completely free. The launcher will let you “test the availability and quality of service for your region,” and that’s all – so don’t get too excited when you visit the eShop and see “Free Download.”
To get the full game, you’ll need to purchase an Access Pass once you’ve downloaded the free launcher. According to The Verge, the Access Pass costs $39.99 – we’ll update this page with UK pricing as soon as we have it.
Using the launcher to let users test their speeds seems like a smart move given Nintendo states you need a “a persistent high-speed internet connection to play the game.”
This move could be the start of something massive for the Nintendo Switch, with many a rallying cry from gamers hoping Xbox Game Pass streaming would eventually make its way to the portable console. Instead, Nintendo seems to be taking its own initiative rather than relying on Xbox.
Nintendo’s streaming utilises the Ubitus GameCloud service, which offers a streaming solution much like xCloud, Google Stadia and Amazon’s Luna. The service could potentially enable almost any AAA game to playable on the Nintendo Switch, which we be a godsend given the compromises required to currently make said games run on the lower-powered machine as seen with the The Witcher 3. CyberPunk 2077 on Switch anyone? We’ve got our fingers crossed.
However, AMD will also likely give us a look at the performance power of the new graphics cards and show off exciting new features such as real-time ray tracing. And since the PlayStation 5 and Xbox Series X are using the exact same GPU architecture (RDNA 2) as the RX 6000 graphics cards, such demos could well give us a glimpse of what the next-gen consoles are capable of.
One area that’s particularly interesting is Hardware Accelerated DirectX Raytracing. If we’re not mistaken, Marvel’s Spider-Man: Miles Morales is the only game running on RDNA 2 architecture that has publicly showcased the ray tracing visuals so far, and even then it was just a passing glance rather than a detailed analysis. We’ve seen absolutely nothing on Xbox Series X and Series S in terms of raytracing, despite Microsoft confirming the next-gen consoles support the technology.
We have of course seen Nvidia’s RTX graphics cards running games with ray tracing for a couple of years now, but since that’s operating on completely different hardware there’s a chance there could be some drastic differences on AMD’s architecture, for better or worse. Games that support Nvidia’s RTX ray tracing aren’t guaranteed to work with AMD’s RDNA 2 architecture too, with the likes of Minecraft, Fortnite and CyberPunk all likely requiring significant updates before being able to feature the upgraded visuals on RX 6000, PS5 and Xbox Series X hardware.
AMD may announce more games that will support ray tracing on RDNA 2 hardware during today’s event. So far there are only a handful of third-party games confirmed to support the light-rendering technology, with Watch Dogs Legion and Devil May Cry 5 the only noticeable standouts. AMD will want it RX 6000 graphics cards to have the best start possible, and so today will be the perfect opportunity for the company to announce additional game support.
We’ll also likely get a look at features such as Variable Rate Shading, while AMD may even offer an alternative to Nvidia’s DLSS. Regardless, we’re banking on there being some exciting reveals for PS5 and Xbox Series X fans, so make sure to watch the AMD video presentation once it kicks off at 4pm UK time today.
L-Acoustics Creations, a division of LAcoustics, has announced a new headphone in the Contour XO.
The Contour XO is referred to as “the perfect pocket-size reference earphone for rock stars, sound professionals and serious music lovers”, boasting accurate, distortion-free reproduction of audio, aiming to produce a performance that replicates the emotional impact of live music.
The Contour XO is the result of a collaboration between Jerry Harvey of JH Audio and Dr. Christian Heil of L- Acoustics, both of whom have pioneered technologies that musicians and for music fans have enjoyed for years.
JH Audio developed multi-driver in-ear monitors – you may have spotted being worn by the likes of Billie Eilish, Post Malone and the Rolling Stones – which help make musicians less prone to tinnitus. L-Acoustics developed line array Wave Sculpting Technology that you’ve almost certainly seen at various music venues and festivals around the world such as Coachella, the Hollywood Bowl and The Hammersmith Apollo.
They’ve pooled their knowledge and resources to create a 10-driver in-ear monitor (yes, ten!), that boasts control of the low end with bass adjustment of up to 15 dB above flat response, along with high levels of detail and clarity for a natural, powerful sound.
Hand-made in the USA by the engineers at JH Audio, the Contour XO are available in a universal or custom fit versions.
Jerry Harvey of JH Audio, said: “I’ve been trying to make my in-ears sound like an L-Acoustics PA for years. It wasn’t until their team challenged us that we got as close as we could. The LAcoustics R&D team has been great to work with!”
Dr. Christian Heil commented: “I was impressed by the jeweller-like precision with which JH Audio could tune to match our frequency contour in such a miniaturised enclosure. There’s a very generous, deep low-end contour and a high-end extension that I’ve never heard on an IEM before.”
A UK price hasn’t been announced, but the Contour XO are available to buy now, exclusively through the L-Acoustics online store priced at €1,350 and €1,690 plus tax, for universal or custom fit respectively.
Apple launched the Apple Watch 6 in 2020 and while it wasn’t a huge upgrade, it did come with a few notable additions including a new blood oxygen monitor. Here’s how to use it properly.
How to use the blood oxygen monitor on Apple Watch 6
Checking your blood oxygen level on the Apple Watch 6 is very easy and can be done in a number of ways. Press down the Digital Crown to jump to your app view, then scroll down to the ‘Blood Oxygen’ app and open it. Make sure the watch is on your wrist and follow the instructions.
To get an accurate reading you’ll need to keep your arm still for 15 seconds and too much movement can cause the reading to fail. If this does happen, you’ll have to start again.
A slightly quicker way to reach the app is to add it as a complication to a supported face. This puts it front and centre and easily accessible without having to dive into the long app list.
The Blood Oxygen app will also take readings throughout the day so every time you open the app there should be some recent data. Unlike the HRM, it won’t alert you to these readings though and the app states these reading aren’t for medical use.
The app also tells you that most people have blood oxygen of between 95-100% and that it can change throughout the day.
Does it work on an older Apple Watch or the Apple Watch SE?
You’ll only be able to take blood oxygen readings on the Apple Watch 6, as the older wearables and even the Apple Watch SE don’t have the required health sensor on the bottom to support it. This isn’t something that can be added via a software update or anything like that.
AMD is minutes away from revealing its Big Navi (aka RX 6000) graphics cards to the world. If you’re keen to watch the video showcase as soon as possible, then we’ve compiled all the information you need in this handy guide.
It may also be worth a watch for prospective PS5 and Xbox Series X fans, with AMD likely to show off RDNA 2’s potential for hardware-accelerated ray tracing. So grab your popcorn and get ready to watch one of the biggest tech events of the year.
The AMD Big Navi launch event will begin at 4pm UK time (12pm ET), and can be watched on either AMD’s official website or the company’s YouTube channel. We’ve also embedded the video below so you can watch it right here.
AMD has revealed that the video should be around 25-minutes long. With AMD seemingly set to prepared to unveil a LOT of information, it looks like it will be keeping the presentation pretty snappy which is always good news.
But what is the AMD Big Navi launch likely to involve? We’re expecting to see several new graphics cards in the new RX 6000 series, including the AMD Radeon RX 6900 XT and 6800 XT, with the likes of specs, performance and design all shown in detail. We’re also likely to finally get the release date and pricing information, so you know exactly how much money you need to save up in order to make the step up to the new generation.
We’re also hoping to get a sneak peek at the Hardware Accelerated DirectX Raytracing, which will be supported by not only the RX 6000 graphics cards, but also the PS5 and Xbox Series X too. This will be the very first time AMD has ever launched a graphics card capable of real-time ray tracing, as it looks to rival Nvidia’s RTX offering.
Sony Interactive Entertainment has announced all of the titles coming to the PlayStation Plus Collection, a new aspect of the online service debuting alongside the PS5 this November.
Acting in a similar manner to Xbox Game Pass, the PlayStation Plus Collection will grant active members of the subscription service a selection of games at no extra cost. Now we know exactly what the library will contain, and it’s pretty impressive.
We’ve compiled the full list of titles that have been confirmed below:
Detroit: Become Human
God of War
Infamous Second Son
Ratchet and Clank
The Last Guardian
The Last of Us Remastered
Uncharted 4: A Thief’s End
Batman: Arkham Knight
Call of Duty: Black Ops III – Zombies Chronicles Edition
Crash Bandicoot N. Sane Trilogy
Final Fantasy XV Royal Edition
Monster Hunter: World
Mortal Kombat X
Resident Evil 7 biohazard
In addition to the PlayStation Collection, Sony has also confirmed the two freebies coming to the service in November. Bugsnax and Middle-Earth: Shadow of War will be available for absolutely free, with the former being one of PS5’s most anticipated titles.
It looks strange, beautiful and utterly engrossing in all the best ways. Hollow Knight: Voidheart Edition will also be available as a freebie in November, hinting that we will now receive two games for PS4 and one on PS5 each and every month. Throw in the collection and PlayStation Plus is better value than ever.
The PS5 will be launching both its physical and digital editions on November 12 in US, Japan, Canada, Mexico, Australia, NZ, South Korea. The rest of the world, including the UK, can get their hands on the console on November 19. We’ve got one in the office and recently unboxed it, and can’t wait to share more with you soon.
AMD has today unveiled the AMD Radeon RX 6800 XT, which is one of the most powerful graphics cards in the Big Navi line-up.
The 6800 XT may not be the most powerful graphics card in the new AMD Big Navi range (that accolade goes to the Radeon RX 6900 XT) but with a super-affordable price of $649 it may be the best value 4K Radeon option.
AMD claims the 6800 XT features a similar performance to Nvidia RTX 3080 graphics card, with Doom Eternal running in 4K at an average of 128fps. The new graphics card also supports a number of high-end features, including DirectX RayTracing and Variable Rate Shading.
A few specs were confirmed too, including 72 compute units and a 2250MHz game clock speed.
Read on for more details on the 6800 XT and keep an eye on Trusted Reviews for our upcoming review.
The 6800 XT has been confirmed to launch on 18 November 2020.
The 6800 was also confirmed to launch on 18 November, while the RX 6900 XT is set to hit stores on 8 December.
AMD Radeon RX 6800 XT price
The 6800 XT will have a starting price of $649.
AMD Radeon RX 6800 XT specs and performance
The 6800 XT graphics card runs on RDNA 2 architecture, which AMD claims boasts a 50% performance-per-watt improvement on the previous-generation GPUs.
With 72 compute units and a 2250MHz game clock speed, the RX 6800 XT packs a lot of power that enables it to run AAA games in 4K. AMD showed a number of benchmark scores which shows the RX 6800 XT offering similar performance speeds to Nvidia’s RTX 3080 graphics card. Doom Eternal in 4K clocked in at a whopping 128fps, for example.
AMD also confirmed the RX 6800 XT features high-end features such as DirectX RayTracing and Variable Rate Shading. A couple of new games were confirmed to feature Ray Tracing support on the AMD graphics card, including World of Warcraft: Shadow Lands and Far Cry 6.
We’re updating this article as the news breaks, so check back later for more information,
Sony is preparing for next month’s PS5 launch with a brand new PlayStation app for iOS and Android, which unlocks some new features for the forthcoming console.
The new app, which is currently rolling out on both platforms, includes a “sleek” new user interface, showing what friends are playing, as well as info on recently played games and trophies.
There’s also integration of the PS Messages app, as well as the addition of voice chat with up to 15 friends. The PlayStation Store is integrated and you can commence downloads of games and DLC right from the app. There’s also PlayStation news, via the Explore tab.
However, the app also brings some new goodies especially for the PS5, including the ability to remotely launch games, to manage the system storage and the ability to sign in to the PS5 from the app.
“When PS5 arrives, you’ll be able to remotely launch games, manage storage on your console if you run out of space while downloading a game, and quickly sign in to PS5 straight from the PS App,” Sony writes on the PlayStation blog.
Still, despite these new features, the PlayStation app kinda pales in comparison with the latest version of the Xbox app, at least for Android users who have access to xCloud game streaming via the Xbox Game Pass. It also brings the opportunity to remote play games from the console directly to the mobile app, which is a major boost for gamers who’re often chucked off the living room television.
We’re not saying the strengths of the respective mobile app are going to have a huge impact on the PS5 vs Xbox Series X/S war, but it’s clear that Xbox has the advantage at the moment.
Have you decided which console you’re opting for yet? Have you snagged a pre-order? Let us know @trustedreviews on Twitter.
Apple is developing a fully-fledged alternative to the Google search engine, according to a Financial Times report on Wednesday.
The report cites an iOS 14 feature that shows web search results within the search portion of the Today view screen and says Apple is now “stepping-up” its efforts.
This improved feature now shows suggested websites as well as autocomplete suggestions similar to those seen in Google. Previously, this functionality was limited to previously accessed Safari pages, the App Store, Siri Knowledge and items within Files, Reminders, Mail and other apps. It’s still well short of a functioning search engine that could rival Google, but the FT’s sources say this is the eventual goal.
The push towards search independence could be a result of Google’s potential problems with monopolies regulators around the world, who continue to allege Google abuses its dominant position. Google pays Apple a massive amount of cash to be the default search engine on iOS and MacOS and those payments could come under threat should competition authorities take significant action against Google.
The US Department of Justice, for example, could mandate that Google can no longer fork over an estimated estimated $8bn-12bn to Apple to maintain its search dominance.
Apple making the switch would not be a complete surprise. It has shown down the years, it has no qualms over developing rivals to established services. Apple Maps, for example, has become competitive with Google Maps, while Apple Music is rapidly reeling in Spotify as a streaming leader.
Whether Apple could possibly reel in Google’s expertise is a different matter altogether. No-one else has managed to create a viable alternative to Google’s algorithm in 20-odd years to date.
It’s also possible building its own search engine for iOS and macOS devices could open Apple up to the same allegations of anti-competitive behaviour Google has long faced.
The iPhone 12 family of devices could be secretly harbouring the ability to recharge future accessories like AirPods, according to a filing Apple made to US regulators.
The handsets could open the door to reverse wireless charging, where the iPhone can be used to share some of its battery power to replenish a secondary device. This was not mentioned by Apple during the recent iPhone 12 launch event.
If the company decides to unlock the feature mentioned in the filing, future accessories – such as the rumoured AirPods Pro 2 – could feature MagSafe technology and allow for charging via the rear casing of the iPhone 12.
It might also provide iPhone 12 owners with the opportunity to replenish the long-rumoured AirTags trackers, set to launch in early 2021. Bloomberg’s seasoned Apple reporter Mark Gurman speculates: “Another possibility: AirTags — which are rumored to charge with MagSafe. So idea being these would be re-charged on the back of a new iPhone or a MagSafe charger. Bet would be that someone willing to spend money on an Apple Tile would probably have the latest iPhone or charger.”
The detail, spotted by VentureBeat writer Jeremy Horwitz, comes within a filing to the FCC in the United States. It reads: “In addition to being able to be charged by a desktop WPT charger (puck), 2020 iPhone models also support WPT charging function at 360 kHz to charge accessories [including] an external potential Apple accessory in future.”
Apple wouldn’t be the first company to offer up its phones as a host device for replenishing accessories and even other phones. We’ve seen the likes of Samsung, with its Wireless Powershare feature, offer this in the last few years. As well as recharging other Qi-enabled devices, Samsung also enables users to recharge each other’s phones in a pinch. Huawei offers a similar feature in its Android handsets too.
Microsoft has clarified the state of play for backward compatibility for the Xbox Series X/S and, basically, the news couldn’t be better.
The firm says every game that is currently playable on the Xbox One – whether it’s an original Xbox title or a game made for the Xbox 360 or Xbox One – will work on the next-gen console on day one. That’s thousands of games available from launch, before you even consider the new Xbox Series S/X titles.
The word comes from Xbox director of PM Jason Ronald, who said only games that require the Kinect motion sensing peripheral will be exempt from backward compatibility.
In a tweet on Wednesday, Ronald said the testing had taken over 500 hours, but Microsoft was now ready to confirm the near-universal compatibility. Roland also added that these games will “look and play better” on the Series X/S hardware.
That doesn’t tell the entire story though. Not every original Xbox and Xbox 360 game can be played on be played on the Xbox One, for example. There is an enormous list of compatible titles and they are listed here.
In a blog post earlier this month, Microsoft explained how backwards compatibility would work on the Xbox Series X, including compatibility with discs from previous generations. The Series S, of course, has no disc drive, so will rely on digital libraries being replenished.
Microsoft writes: “Playing the games will be just as easy and magical as it’s always been. Simply insert your favorite backward compatible Xbox One, Xbox 360 or original Xbox disc into your Xbox Series X, install the game, and you’ll be ready to play. Your digital library will instantly appear and ready for download on the console when you sign in. If you’ve already installed your games to an external drive, you can bring that with you to the Xbox Series X and Xbox Series S. This all happens with no additional cost to you. And, with cloud saves, you’ll jump right back in where you left off. For those of you still enjoying Xbox 360, cloud saves will soon be free to all Xbox 360 users, making transferring your favourite games to Xbox Series X and Xbox Series S even easier.”
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